![]() ![]() For those interested in learning production techniques for lighting CG elements into live-action for film, this title provides valuable knowledge from an experienced CG supervisor. The final result is composited in Nuke where the beauty, shadow and reflection layers are adjusted as Charles adds subtle chromatic aberration, rebalances the multiLight and finalizes the shot with camera shake. ![]() To create one, use the Create > Lights menu, or click the Rendering tab on the shelf (remember, if you dont. Ben shows how to use the default Maya lights and Arnold specific lights for rendering with Arnold, and covers light intensity and exposure settings, shadows, samples, decay rates, light blockers, light filters, point lights, spotlights, cylinder lights, area lights and mesh lights. Charles demonstrates the use of the alShader for the TRex with various maps and finalizes the lighting as he evaluates the animation. The simplest kind of light is a directional light. He begins with a grey shaded turntable, adjusts the grey, chrome and white spheres to improve integration, then delves into Arnold's global settings, skyDome and area lights. Throughout the lesson, he delves into various techniques that allow for the high-quality integration of CG elements with live-action backgrounds specifically an animated T-Rex. In this title Charles Chorein shares his production proven methodology to create a lookDev and lighting scene in Maya and Arnold. ![]()
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